COD multiplayer: Modern Warfare Ten Years Later Thanks To The Remaster

The campaign of ‘Call of Duty: Infinite Warfare’ was not bad, not bad. After the sticks that took the game to be announced, with all that futuristic nut lap that had been given, the fact is that the story mode turned out to be one of the most interesting when compared to the most recent installments.

Multiplayer is another issue. It’s impossible for me to play there. No matter how hard I try, that ultra-fast style of play, full of impossible jumps, advantages for the most crazy killstreaks and strange weapons, is not made for me. I thought so, because in the two ‘Titanfall’ I had been scared and I did not feel bad, but it turns out that it is not the same. The Respawn saga has something that makes it very enjoyable despite its high speed. Something far superior in every way than seen in the multi of the last two ‘Call of Duty’.

And what does all this have to do with ‘Call of Duty: Modern Warfare Remastered’? As one of the main attractions of ‘Call of Duty: Infinite Warfare’ was the Legacy edition which included this remaster, making it something more tasty for those who were most suspicious of the new delivery, but above all I have ended up falling in Their networks now that it has been put up for sale separately and I am having a great time.

As I unloaded it I wondered what it would be like to return to its multiplayer almost ten years later. Perhaps in my memory I had idealized it, I said to myself, and, after all these years, I would end up seeing the seams. I do not speak graphically, being a remaster already imagined that it would look good (and it does, it goes if it does), but in comparison with all the fps with multijugador that have appeared during the last decade.

The reality is that it is still wonderful.

There are all those splendid maps, whose design is still magnificent in the middle of 2017, in which I shot myself so many times; There are those three unique advantages by low streaks that are more than enough; And there are their weapons, their advantages by class, their accessories, their personalization … everything is as ten years ago. Even the campers. But there are also news.

To all that we already knew of the original are added a renewed menus, more in line with what is seen in the most recent deliveries, and the possibility of opening boxes with all kinds of new camouflage, emblems, business cards and even weapons and characters. And if this were not enough, you can also unlock new weapon kits that go beyond simple paintings and change the colors of all the pieces.

In short: returning to the multiplayer of ‘Modern Warfare’ in the middle of 2017 has been a success, in my opinion. I know that I am going to throw him hours and hours, to climb up to the top, to jump from prestige, to remove all the challenges. And when the new ‘Call of Duty WWII’ arrives, which looks great, we’ll see what happens.

It’s easy to lose track of what ‘Call of Duty: Modern Warfare’ got in its day, mainly because Activision has managed that success in years to come, but just as it can not be denied the countless stumbles and questionable decisions, Great base that offered the game in its day and what we have opportunity to revive now with ‘Call of Duty: Modern Warfare Remastered’.

Beyond how successful they were at Infinity Ward with the change of era or the promotional machinery they knew how to drag after, there are two basic concepts that I marveled then and still marvel at now. ‘Call of Duty: Modern Warfare’ paved the way for a whole generation of FPS and, although it can not be said that he invented anything, it was crucial for the future of multiplayer games.

The first of these is level design, authentic two- or three-height mousetraps that wisely limited visibility to create two very defined game styles, short range crossfire and sniper shootings. Going back to their levels and checking how well all the positions are, so that each one of them can be countered by another few meters beyond is a real design lesson.
What you can not deny to ‘Call of Duty: Modern Warfare’ is all that did tremendously well to become a referent

It is true that the corners gave way to a whole legion of camperos who took advantage of certain locations to get bored throughout the game waiting for someone to pass by, but to play well and do it with people who have the same objective, offers epic encounters with Maps that always redirect you towards hot zones in which are mounted real camp battles between two groups that try to push forward.

The other point, inherited from the saga ‘Rainbow Six’ but massified here by the success between public and critic, is that of the permanent progression. The idea of ​​having a soldier who constantly evolves to access more weapons, more accessories and more enhancers, offers a sense of constant progress that, even after having unlocked everything, keeps the type based on challenges and challenges to achieve emblems and Cards with which to exploit the collector’s eagerness or warn the rest of users of the achieved milestone.

Criticism will always be there and on many occasions they are as acidic as they are accurate, but what can not be denied to ‘Call of Duty: Modern Warfare’ is all that did tremendously well to become a referent, and what was not Can deny ‘Call of Duty: Modern Warfare Remastered’ is that, more than a nostalgic reef, it is an interactive documentary on a crucial part of videogame design of the last decade.

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