The Blood Eagle was a method of viking ritual execution by which the back was opened to break and take the victim’s ribs and lungs out as if they were the wings of a bird and, with the wound still at its peak , The salt gods were sacrificed to the gods. It is not surprising that after seeing a loved one in such a situation you are a little cheeky, but Senua already brought problems from home.
In ‘Hellblade: Senua’s Sacrifice’, Ninja Theory mixes the narrative power of the walking simulator genre with adventure and action mechanics that alienate him from being part of that group, all to tell us the journey to the underworld of a Only by the demons of war, even those who dwell in his head.
A game marked by the narrative
Offering masterfully a look at mental illnesses such as depression, psychosis or schizophrenia, Senua travels to the land of the Nordic dead in search of the soul of her beloved, but instead of doing so alone does it accompanied by a dozen Voices that resonate in your head and in ours.
Fortunately and pure chance, I started to play it with 5.1 helmets and I can not rejoice in my decision. With excellent music marking my steps, my actions during the game were accompanied by screams, wailing and the other personalities of Senua resonating on all sides. Everything to make me understand what a person who suffers from such diseases can feel.
It perfectly fulfills its task thanks to the team’s work with doctors and researchers, generating with it an exemplary overwhelm and anxiety that, in turn, accompany a very valid history of introspection, growth and improvement in which the tales of Norse mythology More enjoyable the ways in which the adventure of Senua has nothing to tell.
For its graphic quality it could be one of those games where you simply move forward to marvel at what surrounds you visually and audibly, but ‘Hellblade: Senua’s Sacrifice’ wants to go further by exploring puzzles and one of the combat systems More simple, effective and fun of the last era.
One of the great combats of the generation
Presented the latter with a fantastic hardness in which you feel the controls each blow you give, the waves of enemies that we will dispatch with the sword of Senua will fall before parrys, elusive, kicks, quick blows and strong blows, also helping us the possibility of Slow down the time to hit more hits in less time.
To see how I came to an arena where several opponents would expect me was a joy, and approaching one of the four heads that awaited me during the adventure in classic struggles of trial and error, was an even bigger party in my head.
I imagine it will be a matter of taste, but I have been surprised by the ease with which the combat of ‘Hellblade: Senua’s Sacrifice’ has gained my attention and longing to continue, many more times to cross me with another of those confrontations that try to enjoy Some of its other slopes.
The final climax, with the history already clear and leaving our choice if we want to continue fighting until the fingers can not more, turned out to be a hilarious battle in which, with all the possibilities already understood and dominated, I was able to show off with the sword With a mastery that would have given for more than a gif to frame.
The slippery floor on which Senua stands
The well-measured fighting is part of that guilt, but also the fact that the exploration and the puzzles have not won me with similar strength. Forcing us to square the head of Senua, most of them force us to explore to find the right angle from which the emblem that opens a door is activated, or joins the pieces that float senseless in the air and then turn out to be parts Of a broken bridge that, seen from another position, is again passable.
Being so much of what we will live in ‘Hellblade: Senua’s Sacrifice’, getting used to those pauses in which to look and to think what you have to do in each moment to be able to advance is essential, but I will not deny that the comings and goings in scenes with walls , Labyrinthine stairs and tunnels have awakened my frustration on a couple of occasions.
Things end up coming out, of course, and inevitably you end up accusing yourself of the mistakes that have led you to waste more time in an area. Neither the puzzles nor the fights are cheating or conscientiously unreachable, so every time you get stuck or die, thus lengthening the disease born in your arm that will end your game permanently once it reaches the head (something I see little Probable in more or less skilled hands in dodging and measuring the times), the first thing that comes out is to blame you instead of the game.
With ‘Hellblade: Senua’s Sacrifice’ we are not one of those cases in which pride leads us to think that we could have taken the game for a better way, I have just found some riddles that, for one reason or another, do not Have been able to motivate me enough and have meant a stick on the wheels that slowed my progress in history and combat. I say that because that has been my case, but it does not necessarily have to be yours.
‘Hellblade: Senua’s Sacrifice’ ends up delivering for 30 euros a lot more than other more expensive games, including about eight hours of uninterrupted play that had me glued to the screen until the credits jumped. After that, a documentary that brings us to the work of Ninja Theory to try to approach the mental illnesses that end up being absolute protagonists of the adventure.
It is a game waiting to be applauded, and I recognize that on many occasions it would not have cost me to do it, but in others it simply was not something tailored to me. Be that as it may, I would love to see how this approach to simpler but equally powerful adventures continues. Others like this ‘Hellblade: Senua’s Sacrifice’, can tell a story without leaving aside the possibility of entertaining us by crushing our head and the buttons of the command with the same force.