Ultra Street Fighter II: The Final Challengers Review

How bad luck is that Capcom has such good luck: he has behind him a collection of basic classics so powerful that it is difficult to deny him the right to take something like Ultra Street Fighter II: The Final Challengers, the new version of his fighting game , Which celebrates in the Nintendo Switch the thirty years of the series.

Ultra Street Fighter II: The Final Challengers takes Super Street Fighter II Turbo and applies a layer of paint over the legendary sprites of the original and another varnish on the mechanics, refined and expanded exclusively for this new version. It is similar, indeed, to what HD Remix did; Here we add the possibility of removing the new paint and leave in sight the classic graphics as well as the original sound track, if we prefer to drawings, music and new effects. There are a couple of new characters. Violent Ryu and Evil Ken, or vice versa, because (forgive me the daring) the same gives: Ryu and Ken darks versions, with notable changes in their way of fighting (Evil Ryu, closer to Akuma than his original, Is powerful but slow and with little life, Violent Ken is faster and has stronger movements, but is also looser) but without much more science, between recycled sprites and repeated animations.

These two characters are representative of the kind of news that can be expected from Ultra Street Fighter II, which when appropriate do not know much and when they know something are not really worth anything. As a banner for the mechanical retouching you could choose the possibility of canceling grips, probably the most drastic change compared to other versions of Super Street Fighter II Turbo, but there are also others, some inherited from HD Remix and others new harvest: from the changes Specific in some characters to make them more accessible or less unbalanced (as is the case of Cammy or Akuma) to the timings of the reversals. These touches are not particularly evident and are in fact irrelevant to a majority of the world’s population, but there is something fascinating about the almost religious respect that exists for these classic games that still continue to be seen in tournaments and professional competitive environments: any change Or added can cause the entire tower to collapse, after years and years of refinement and fine-tuning.

Representing the other are, for example, duo combats, in which two people can face the same opponent at the same time (always two against one, it is not possible to fight four); Or the Camino del Hado, which has nothing to do with a possible rebirth of Ryu as a fairy godmother but is a totally different way of playing, that takes advantage of the possibilities of gestures Joy-Con and proposes to face, in the first person , To a series of hordes using three movements that activate different special attacks. It is the most colorful novelty but also the least interesting; Almost rage that they have spent more time, at least apparently, a game so irrelevant and empty (the depth is almost null: if it were not for the pifias that one can do with the controls by movement, one could calculate how much Is going to last a game in an Excel sheet) than to review the sprites in high definition, which are still just as ugly (or pretty: there I do not get me) than those of HD Remix.

(When I write this, the online modes are not activated, but here, too, they have not broken their heads: there is a competitive mode, where points are won and lost with each victory and defeat, and another friendly one in which you do not have to worry about Those things, and that’s it.)

Capcom says that one of the intentions of this new version is to approach a classic as resounding as Street Fighter II to those who did not play at the time, youth or lack of interest. I’m really enjoying this new version of the game, almost always with the graphics and the retro sound (sentimental issue, partly, although I also think that the original drawing is much more resounding than the new one, even today), but it’s a pity that Has been wasted the opportunity to create a game that is up to an anniversary like the one of Street Fighter. Something with more substance, with more travel, with a more documentary reach; Something that serves to review the history of the series, perhaps, or something that encapsulates what made (and makes) great Street Fighter II and its thousand and one versions, all studied and documented by a community of fans that watches pixel by pixel Each variation and each difference.

Instead, Capcom has preferred to re-pack the HD Remix by touching four little things, adding a mode that does not interest beyond the first game and a scanned art book that have not even bothered to translate. Thirty years are usually celebrated with more courage, I have been told. How bad luck is that Capcom has such good luck, because with all Ultra Street Fighter II: The Final Challengers is, or includes, an extraordinary game, round, that gives daring steps as who knows he will not lose in his life Throne like calientasofás, which is where it really shines. How bad luck we have, with the good luck we could have.

Review Date
Reviewed Item
Ultra Street Fighter II: The Final Challengers
Author Rating

Ultra Street Fighter II: The Final Challengers





  • Solid playable base
  • The most complete Street FIghter II


  • His new ways are short.
  • You've played it almost the same way thousands of times.
  • The Joy-Con is not the best command for this type of games

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